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Showing posts from October, 2023

Capturing Audience Attention

I put more of a focus on researching into walking simulation games and the horror themes, our environmental storytelling project falls into those two categories. I’ve been looking into how indie game developers approached marketing their games since we are starting off on a small as well. I’ve touched lightly on the subject from the previous blog post; when I talked about game studios engaging with their audience on social media platforms, the same tactic applies here.  It was difficult to find a developer talking about how they’d captured their audience’s attention in the same horror genre we are striving for. So, I turned my attention towards finding information on how indie developers promoted their game on a smaller scale. Big named studios would not be a beneficial reference to our project, as we are starting from nothing. I researched into two indie developers; David Wehle and Concerned Ape, the two of them had similar tactics on getting traction for their games during develo...

Commercial Success

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To produce and make my work into a successful marketable product as a character/storyboard artist; the best way I can approach this is through advertising and social media content. For the next few weeks, I am currently focused on creating storyboards from books, light novels, music, podcasts and audiobooks as practice for my visual approach described by text or verbal communication. Now this is not something I intend to do for my final project, but if I utilise the storyboards I create from an existing piece of media or story; there will already be an audience or more specifically a fanbase for it. If I were to post it onto social media platforms and have tags under the content, it will eventually reach the targeted fans. Now this is not appropriate, especially if it’s for marketing purposes which I may essentially want to make money off of from the revenue. There is copyright and I can not take money off of the original creators if I want a lawsuit, that is a huge no-go in the animat...