Capturing Audience Attention
I put more of a focus on researching into walking simulation games and the horror themes, our environmental storytelling project falls into those two categories. I’ve been looking into how indie game developers approached marketing their games since we are starting off on a small as well. I’ve touched lightly on the subject from the previous blog post; when I talked about game studios engaging with their audience on social media platforms, the same tactic applies here. It was difficult to find a developer talking about how they’d captured their audience’s attention in the same horror genre we are striving for. So, I turned my attention towards finding information on how indie developers promoted their game on a smaller scale. Big named studios would not be a beneficial reference to our project, as we are starting from nothing. I researched into two indie developers; David Wehle and Concerned Ape, the two of them had similar tactics on getting traction for their games during develo...